Summons, Puppets & Companions

''Summons, puppets and companions have their own stats. Read on for more info!''

Summons:

Only 1 person can make a summoning contract with a certain species. But that contract may be taught to others.

Summoning a creature will temporarily require you to sacrifice a set amount of your action points until the end of the session. This will allow you to keep your summon in play for 5 of your turns: including the turn wherein you summoned the creature. Keeping your summon around longer will require you to sacrifice the same set amount of actions points once more, for you to bring your summon out for another 5 turns.

Summons will be bigger, summoned in greater number (such as a flock of crows), or will be able to use one or more jutsu, when summoned at a higher rank.

Summons do not gain Bonus Action Points such as Chakra Action Points or Physical Action Points.

Rank 1 Summoning:

Requires the summoning technique and a valid contract. 45 stat points to divide over strength/speed/agility/fortitude/stamina.

(Examples: Kakashi's Dog, A young toad.)

-6 action points to summon.
 * May opt to sacrifice 10 stat points into the summon's control stat, for it to have a single C-rank jutsu or a natural ability of equal value.

Rank 2 Summoning:

Requires 25/50 in summoning specialist. 90 stat points to divide over strength/speed/agility/fortitude/stamina.

(Examples: Sasuke's giant Hawk, A pack of dogs, a teenage toad.)

-10 action points to summon.
 * May opt to sacrifice 20 stat points into the summon's control stat, for it to have a single B-rank jutsu or a natural ability of equal value. (Choosing 2 C-rank jutsu instead of an B-rank jutsu is also possible.)

Rank 3 Summoning:

Requires 50/50 in summoning specialist. 140 stat points to divide over strength/speed/agility/fortitude/stamina.

(Examples: And adult toad like Gamabunta.)

-15 action points to summon.


 * May opt to sacrifice 30 stat points into the summon's control stat, for it to have a single A-rank jutsu or a natural ability of equal value. (Choosing 3 C-rank jutsu or 2 B-rank jutsu instead of an A-rank jutsu is also possible)

Puppets

Puppets arrive in three Tiers, Tier 01/02/03, which receive 30/50/70 stat points to divide over strength (the power of attacks performed by your puppets, the speed of projectiles, etc.) and fortitude (the durability of your puppets.), their speed equals the control of the puppeteer.

Tier one puppets come with two hidden compartments/unique features/modifications

Tier two puppets come with four hidden compartments/unique features/modifications

Tier three puppets come with six hidden compartments/unique features/modifications

Companions

Companions grow along with their owner. Their stat total = half that of their owners total base stats (before applying any bonus). This stat can be spread out to the owner's wishes over the strength/speed/agility/fortitude/stamina stats.